![]() ![]() If you don't want to get into code, there's still a lot you can do in the inspector or simply by replacing assets! There are also video tutorials to get you started. There's also a complete documentation for all classes, which are all heavily commented, so it's very easy to understand and improve on as long as you have basic Unity understanding. You can start by having a look at the functional documentation, which covers all aspects of the TopDown Engine. It's a fast, production ready, versatile, lightweight, and easy to extend solution that will help you give a serious boost to your project. It's been designed to act as a foundation for all sorts of top down games, from dungeon crawlers like Binding of Isaac, to adventure games like old Zelda games, through beat em all like Final Fight or gun heavy games like Hotline Miami. The TopDown Engine is a complete solution for top-down games, available on the Unity Asset Store. And please don't hesitate to use this thread to discuss future updates and features you'd like to see added to the Engine. You can learn more about the engine on its dedicated page, where you'll also find a support contact form should you need help with anything. I hope you'll like this new engine as much as I do. ![]() I've tried to match the Corgi Engine in terms of quality and content, and I think it works. Well no, you can't, because the Corgi Engine was created for platformers / sidescroller games, not top down games like these. One of the questions I get the most with the Corgi Engine is "can I create a game like Zelda / Hotline Miami / Final Fight with the Corgi Engine?". I've been working on this asset for 2 years now, so it's with great pleasure that I present you what I think is my best asset so far, the TopDown Engine.īuy the TopDown Engine on the Asset Store right now!
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